I figured I'd better update this thread. I've been doing a bad job of removing the bugs that have been fixed, which means that we've had to waste time making sure that some of the older bugs were actually fixed. I've weeded out all the stuff that was fixed or couldn't be reproduced and I took off some stuff that I'm just not going to get to but those were fairly minor anyway.
This is my current list of stuff to fix for release:
High priority:
Terror Star can't move after attacking ([link="https://forums.galciv2.com/305029"]Link[/link])
I think this is a bug. I am playing on Normal difficulty, large map, using the Terrans. I can build a terror star without problems. After I use the terror star I am not able to move it. When I save the game and load it again, I can then move the terror star. Is this a bug? This will be the first time I have reported anything so I'm not quite sure who this works.
+ AI designed ships don't obsolete previous designs
+ Pathfinding code sometimes creates circular loop
annoying:
+ Range stops increasing and yields square "radius" ([link="https://forums.galciv2.com/?forumid=421&aid=169411"]Link[/link])
I upgraded the basic freighter with a better engine and 2 extended support modules. That increased the range a small amount, but not enough. I upgraded again, and stuck on 5 or 6 modules. Now my range shows as 10.7, up from 4.something, but the freighter range is now a rectangular area that is generally the same size as my prior range bubble.
Mining ships: (note: didn't realize their was an auto function, so below notes are from controlling the ships manually)
- (appx. 70% reproduceable) - After a ship has finished a job with an asteroid field and you move it to one that is NOT adjacent, will sometimes not start mining upon arrival.
- I upgraded them to have 12 movement points. After a job was finished and I moved ship to another asteroid field a few parsecs away, the ship would move only with its original movement points if the destination was an asteroid field. If I set the destination for "open space", all 12 movement points would be used.
Planetary screen:
- if toggle a planet's governor to not auto update, then toggle it back some turns later, planet will not auto update.
+ Civ manager planet list scrolls back to top after setting a quick-build order ([link="https://forums.galciv2.com/?forumid=421&aid=172413"]Link[/link])
Everytime I use the quick build feature when I click done the civilization manager goes back to the top of the list and I have to scroll back to where I was originally in the list. This also occurs in the planets and ship list as well. Hate to complain, but this is a pain. I use this screen and the quick build feature alot and think it would reduce the time required to manage the game.
+ "Favorite" jewelry peices in ship design not saved between sessions ([link="https://forums.galciv2.com/?forumid=421&aid=172658"]Link[/link])
cosmetic (might not get to):
+ Trade screen shows wrong portrait for Terran splinter faction ([link="https://forums.galciv2.com/?forumid=421&aid=168686"]Link[/link])
Morale dropped. I was overthrown. A new splinter faction of humans was formed. The image on various screens showed the other human image, except for the diplomatic viewscreen which was showing a blue alien.
UI: Drop-down notification icons overlap ([link="https://forums.galciv2.com/306605"]Link[/link])
The square Icons above the minimap in the lower right corner, which display if a ship has been constructed (blue), show planets with an empty build-queue (green) and peace/war declarations seem to slightly draw over their control buttons (the smaller ones below with an arrow or X to close them) as if someone pushed them over each other.
This happens to me with 1680x1050 resolution playing TA. In DL and DA everything looks normal. I will add a screenshot later if needed, but I am in Office right now.
+ Incorrect queue empty message ([link="https://forums.galciv2.com/?forumid=421&aid=171436"]Link[/link])
if you buy and building and queue a new building, GNN always announces your purchase, and that you are now building *nothing*. even i gets confused.