A suggestion for events and the good alignment choice.My browser crashed as I was typing in a very long story, since i have little patience i'll keep it shorter this time, you can all provide the flavor and coloring yourself.
Good alignment choices in events give negative stuff
Evil gives positive stuff and feelings and is often a once only bonus.
Result, everyone chooses evil.
Change, make events on top of events.
For good, this means if you save the furry critters you pay now but in the future you
may get a bonus to tourism or trade (cause they make delicious trade goods for instance).
In case of for instance the weaponsscientist event you might get when you decide to save him, in the future when you do some weapons research an instant (creativity effect) increase in that area of some kind. Like it gets researched entirely or you get a 25% completion or something.
Result a long term investment that might pay off handsomely.
For evil perhaps something too, how about you kill the scientist, in the future his pissed off turned pirate relatives
may come over for a nasty visit. Kaboom

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Or the killing of the furry creatures eliminates the DNA needed for the plaguecure event and such slows down research of that cure.
Result: a short term gain and perhaps some long term consequences that although fun, might bite you in the nether regions.
As such events and your choices become much more significant and interesting and the good alignment choices get an improvement.
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Oh, and why can't I marry or roll in the purple hay with some sweet aliens in this game. Pretty please make an event of this

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Edit1: just to be clear, the original event should not inform the reader that there could be long term consequences. That only becomes clear with a possible follow up event.
With possible I mean that not every event should result in a follow up. Its chance based.
A gamble essentially.
Edit2: 'how about you kill the scientist' , should be 'in the event where you can turn the discovered hermit scientists brain into instant noodlesoup'
also, killing the furry creatures in the evil choice might result in culinary improvements like sauces and meatdishes. I'm not sure whether this means its an evil choice or actually a good one.