Hi!
Indeed the combat has changed:
- in each round of combat all ships in a fleet attack single target,
- when that target is destroyed, the remaining unfired weapons fire at another ship,
- each weapon now rolls separately from Luck ability (0%, 25% or 50% of max weapon's power) to max weapon's power,
- defenses (if any) on that ship roll for each attack of each weapon. If they roll lower than the attack is, ship loses hitpoints. If they roll higher or equal, their max roll is decreased by the damage taken (they got deleted),
- off-type defenses first deplete, then get sqrt decrease,
- in each combat round ALL ships fire (no more first strike),
- only Arceans have first strike in first combat round,
- tie rule: if in last round of combat surviving ship(s) destroy each other, the strongest ship still survives (the strongest seems to be the ship with highest attack).
The end result is:
1) while you can match your defenses on a ship with about 75% firepower of the AIs fleet, are your ships nearly indestructible. That's usually until the late game.
2) when the firepower of the fleet becomes too great for the defenses, the rule of the day becomes all-attack single suidical ship (firepower several hundred points), that destroys many of the opponent's ships in the first round of the combat, and by the "tie rule" maybe even survives.
3) AIs can't match either approach effectively.
BR, Iztok