I'm more than a little tired of any time someone decides to maximize a game mechanic everyone cries "exploit".
I don't think it's so much a matter of being an exploit as the game having bad mechanics. Why is there a set of sliders if ultimately they're not really "needed" to play the game? Why are there different building types if they're not really "needed" in a certain perspective? Etc etc. The fact is there's plenty of stuff that's not well thought out in the game, and that leads to "exploits". When you reach a point where there seem to be more "exploits" than "normal" gameplay (as compared to convencional games), it's only natural that people start wondering.
If you take away focus, you will still do better by putting 100% into one of the sliders. That is a result of a very basic game mechanic, not one that is going to be fixed by a minor tweak.
Shouldn't that tell you something?
If that fact offends you or your sense of fairness, I'm sorry. The math doesn't lie, this is just how this game works.
Which is the whole point I guess. We're not supposed to be playing Calculator Emulator, we're supposed to be playing a space strategy game. Calculations are always a factor in a game like this, and that's good. But senseless mechanics shouldn't be.
For one, the AI is free to use the same strategy.
The AI will only use it if it's programmed to do so. I doubt it was Frogboy's intention for the game to be played like this, so why should he make the AI use this? I guess he expects players to play how he envisioned the game to be played.
The AI can never reload until it gets a great homeworld, or scout the map before it starts playing, making both of those true "cheats" or "exploits".
I wouldn't go there. Frogboy used that kind of argument and look at how that turned out... Cheating is one thing, using an exploit because the game rules *allow* it is a completely different one.
There are most efficient paths to victory, but this game has many many ways you can play.
You can make yourself play in different ways, yes. But that's true for most games.
You can always artifically put more restrictions on yourself to make the game harder
The operative word there being artificially. Naturally sounds so much better.
I didn't send any emails or anything else

, I'm just giving my opinion.