Just because you cannot at this stage replicate the AIs performance simply means you've got more to learn about the game
That's starting to appear obvious. I just tried it again, and ran into the Terrans. Although it was somewhat better, by the time I quit he still had 11 colonies to my 7, plus beat me to the only visible resource. It looked he was about to have me trapped in a corner of the map with no place to expand to.
If you finance colony ships you can get 2 or 3 straight away.
I hate financing though, it's really easy to screw yourself. I understand that from real life experience.
Also the AI rush builds a star port on new colonies. Meaning once it has 4 or 5 colonies it can quickly double that to 8 - 10 simply by building colony ships again.
I do the same. Though I used to start out having them build scouts before I switched them to colony ships. I've now skipping that part though, and going straight for colony ships.
Just 1 5000 bc anomaly and you can easily afford to crank out another set of colony ships. Heck even a few 500 or 1000 ones can do the trick.
None of which I ever seem to get. I didn't even realize there was a 5000 one, I don't think I've ever got one. My guy just seems to find every wormhole in the galaxy and gets whisked away to the other side of it. A 5000 anomaly could certainly explain the Krynn's performance.
For the record scouting with a colony ship in general is better then a normal scout for one simple reason: When you find a good planet you don't have to then wait for the colony ship to arrive
OK, I'll give it a try. It defies my own common sense though. Scouts explore, colony ships colonize.