Starbases. We all like to use them. Some of us more then others but I doubt there is a single player out there who doesn’t think they need an over haul. I have been thinking about this post for several weeks now; reading, researching, and brainstorming about how to fix this very broken aspect of the game. This post is LONG so I’ll break it up into 3 parts and give a quick out line for those who don’t want to read the whole thing:
Necessary Fixes:
• Hull needs to be upgradeable
• SB guns need to fire separately
• SBs need to be repairable
Improvements for a Better game
• Fleet support for SBs
• SB hit points should max at around 400 HP
• Officially adding the Repair Bay
• Adding more SB techs
• The Research Starbase/ship
Other Issues... their short but mainly for the developers.
PLEASE, you don’t have to read the whole thing but please respond. Let the developers know they are
AWESOME, but this issue does need attending to!!!
Necessary Fixes:
•
Hull needs to be upgradeable:
The current 30-40ish hit points just don’t cut it, especially in the end game. These babies, even when fully upgraded, are sitting ducks come mid to late game. I propose that as a minimum fix you add hit points to the Battle Station upgrades like so:
-Battle Station Mk1: +5 HP
-Battle Station Mk2: +15 HP
-Battle Station Mk3: +30 HP
-Battle Station Mk4: +100HP
This would give a fully upgraded Battle Station roughly 170 HP. This, in my opinion, is still low. I would like to see it on the order of 400 HP but we’ll talk about that in a min. As a minimum fix this would be acceptable.
•
SB guns need to fire separately:
Currently to my understanding and from what I’ve read in this forum, SB gun’s fire in unison while all ship guns now fire separately. This needs to be fixed so that each weapons module fires independently, with the biggest guns firing first. This will help even the playing field when attacked by fleets, especially of smaller ships. And it will also give an incentive to spend a whole constructor on those +5 weapons components.
•
SBs need to be repairable:
As far as I know (and I could be wrong) SBs don’t heal themselves. At least if they do, its so slow that I have yet to notice. A SB should, at a minimum repair itself or allow a constructor do the job. *see Repair Bay for idea*
Improvements for a Better game•
Fleet support for SBs:
I propose raising the logistic points of a SB to 10 (possibly more if upgraded) and allowing it to fleet up with other ships. After all any fan of Deep Space Nine will tell you that SBs are massive fortifications; a dug-in position that should be the safest place in the galaxy for a ship to harbor at. If we allow SB’s to fleet up with ships it will make defending these behemoths much easier and more tactical. A maxed out, well defended SB should be dang near impossible to oust (though given enough sacrifice should be doable).
•
SB hit points should max at around 400 HP:
Thinking back to many a night watching DS 9 and I realize that a maxed SB really should be on the order of 3 capital ships. If a maxed SB and three massive capital ships were to duke it out it should be a bloody fight with no "for sure" victor. I figure a massive capital ship has about 130ish HP. So that x3 give you around 400 HP. Given a maxed out capital ships guns would for sure annihilate any SB. Maybe there should be one more SB gun available at the top of one of the weapons tech ladder. Just a thought.
•
Officially adding the Repair Bay:
This idea is available in more Mods then I can count. Realistically, any strategic SB should fix ships. Maybe if so many moders have used this idea, that’s a sign it’s a good idea

sarcasm aside… really… add the Repair Bays, it’s a good component. And you could even incorporate SB repair into this idea. So that way if you want to repair your SB you add a repair bay and you get two for one. Self-repair, and starship repair. Or make two separate modules, I really don’t care so long as it’s added.
•
Adding more SB techs:
Basically I’d just like to see more, but cheaper techs when it comes to SBs.
*And last but not least. My personal Favorite.*
•
The Research Starbase:
I can not tell you how many games I’ve played were im out colonized and out gunned. If im the little guy in the corner that should not mean im week or unsophisticated! Take Japan for instance. They, land and population wise, are one of the smallest countries on the planet. But technologically and economically, they are one of the strongest powerhouses by far! So, I would like to see 4 kinds of SB (Military, Economic, Influence, and Research), The Research SB would be different then the resource mining and econ SBs. It would not "enhance" existing research. It would provide all new research points. It would have a high maintenance fee and be connected to the research slider. That way it truly is a research facility. They should be expensive and should have limitations on armorment. That way they are risky to build and should be highly guarded with fleets. This would allow smaller civilizations who simply do not have the surface area to not fall behind technologically. This idea really ties in with another of mine that kinda tanked in the forums.
The Science Vessel. In my opinion a peaceful civ should still have a reason to build a fleet! There for I think there should be more levels of survey modules that provide bass research points. This way peaceful civs get an extra little incentive to build a fleet, even if it means less guns. Just look at the Federation in Star Trek
Other Issues• Add maintenance costs to all SBs except econ and mining
• The AI will probably need some tweaking to learn how to actually take out a fully upgraded SB, ex: luring the guarding fleet away with something and attacking with a separate fleet… or something along these lines.
• Resource Mining SBs should have IP points so they can be won over if deep inside another territory. They should be much harder to take then asteroid miners, but still do able.
• It would be nice to see SB weapons and defensive modules connected to the weapons and defense technologies. I don’t mind the way it is. But this would be a nice improvement.
Ok, in conclusion to my novel. The game is not territorial enough. Improving SBs the way I suggest will do just this. SBs would take back their rightful place as the massive territorial fortresses that they should be, like a stake in the ground saying MINE!!! Plus their one of my favorite parts of the game, if you cant tell

so please respond! Show the developers that I’m not the only one who thinks this way!