Alright, here's the thing. A lot of the weapon effects got fancied up in DA. However, as far as I can tell, all the Mass Drivers are still the slow moving missile-like effects like they've always been. So, a few questions:
#1) Has this already been done?

I've searched a bit and haven't found anything yet, so...
#2) My general idea is such: I'll maintain what the graphics currently look like. The spike driver will still be the same model/skin as before, however, instead of a single shot, I want it to fire a stream of smaller bullets. Is this a sane way to go about doing this? I'm basically planning on taking a look at how the beam (and the modded disruptor) weapons work, and using those as a basis for how the guns will work. It won't look perfect, but it'll be more to my preference, at least.
#3) Finally, software. I'm currently looking at Blender and Wings3d for editing the models. Blender seemed to have issues importing the .X files, however (and I don't know if Wings3d can even do that). Maybe I'll have a bit more luck with Blender on Windows... any suggestions there? I'm no modeller, so I'm a bit new to this, but this is such a minor project that I think it's a decent thing to start from.
Thanks.

Edit: Actually, one other thing. Given the initial plan (modify the included models and textures (and hell, probably sounds) to behave as I'd like)... would I even be allowed to distribute these, given that they'd be derivatives of Stardock material?