I have been noticing that about 45%(actual statistics may vary) of all GCII players play on normal difficulty or lower mostly because the AI always becomes a military challenge. They demand tribute, you pay, they demand agian and you're too cowardly, smart or stupid to say no, again, so on, yadayada yada and they declare war either way.
If you want to win a military victory in challenging and above read and learn.
Here is my gold win win military strategy:
To get you aquianted with my strategy memorize this:
Just kill, kill just kill.
Done?
Good. Now let's move on.
Like charlie and the chocolate factory(or was that alexander the great?) once said: "A good defence is a good kick in the nickers" no wait its this :"The best defence is a good offence" but since you're reading MY strategy it's this "A good defence is a strong urge to KILL!"
Now that you've mastered the basics lets move on.
Look at me. I like doing nice things for people. I'm a nice guy, OR ATLEAST I AM IN SOCIETY BECAUSE IN THE FREEDOM OF GCII I AM A RUTHLESS MURDERER! only neutral and civilized. NOT EVIL. In GCII when I see a moment when I can easily do the right thing at no(serious) expence to myself. I raise my hand and start waving and press the turn button and if anyone asks I say "I love moments when I can easily do the right thing at no(serious) expence to myself. I like to wave at them as they pass by".
That should teach you to be mean. Now lets move on to playing and having an effective and managable military force just a twitch of a finger away.
When you play a game be sure to have an custom race selected. Pick
hyperdrive
New Propulsion techniques
Ion drive
Galactic warfare
and Space militarisation
and set your weopons ability to max. luck to max. economic bonus 20% and divide the rest into whatever others except defence. Hit points is highly useful too.
start your game and reset the galaxy a couple of times till you have 1 or 2 manufacturing bonus tiles. 300% ones are most preferable with luck(ability points) this should be easy. Quick buy 2 factories on your homeworld's bonus tiles and set the production qieue to market, factory, factory and entertainment center. leave four for later.
Set military prod. to a colony ship. Be sure to have small or tiny galaxy with 3 opponents and abundunt anomalies and abundunt habitable planets on challenging.
Send your colony ship to a class 10 or above planet anything below is a serious loss.
set your research to space weopons. You dont need uni translater yet, you can afford missing their opening statement. Set your survey to auto survey. and end turn.
When you get a planet turn it into money pool or a manufacturing world(never set non homeworld planets to be a manufacturing capital. NEVER EVER!). Build a starport, four factories, a entertainment center, and four markets if its a class 10 world if above build more markets or factories or other stuff. Farms are never that useful. After space weapons research missile weaps. Always get the first fighter in space. VERY USEFUL) then diplomacy, logistics. Be sure to get medium scale building before everyone else. Get the latest technology from rival civs through tribute. Never disable minor races. They can be real life savers sometimes. I'll tell you why in the next post.
---------------------------------------------------------------
I might continue later. You've noticed that I put an irregular bracket after 'useful'
if you want to wait till I post again then do not go past that bracket's instructions if you don't then read the brief instructions ahead. It might be some time before I post again. Let me know if you found these helpful.