Hey guys, sorry it took me a while to post, i've been catching up on "real life"

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Am I stupid, or is there a missing link for the mod to be downloaded? I just do not see any link on this page and nothing in the modding section either.
If you look in the library where the mod is, in the description box, it will tell you the mod is hosted at
The Galactic Core. Unfortunately the mod was too big to upload directly to the mods library. But in the description box is the link to the mod.
You can download it here. The Galactic Core was wonderful enough to host it for us.
And logicSequence, The raceconfig.xml will work in the mod folder. However, you must place it in Mods\data, not mods\data\english for it to work (for some reason the game won't recognize it if its in the english folder). I know this beacuse I modify a range penalty for the different races in my games.
Well i found that not to be the case when i tried with DA. But if it is the case, and it works in the mods folder, then by all means just copy the one the installer put in the original game dir into the mods folder and use that one. However, they are both exactly the same (the one the installer puts in DA/data and DA/mods/data). Anyways, the one in the mods folder is in mods/data not mods/data/english. There is no such folder created when the mod is installed.
Additionally, your mod has a raceconfig and startypes xml in your High Resolution graphics mod\data folder(so the game is using them), Are they the same as the ones you replaced in the Darkavatar\data folder? If not, they are overwriting what changes you made to the original game files in the Dark Avatar\data.
I don't know about startypes.xml to say if the game is using the mod folder version, but I can guaruntee that the game will read the raceconfig.xml from the mod folder if it is in the mod\data folder.
There is a bug in the game where the mods folder doesn't port startypes.xml correctly Cari confirmed it with me a week or so ago. That's why the installer places a copy in the game dir. However, i set it so the files are also placed in the mods/data dir so that when a patch for the game fixes those issues, you don't have to download anything else to make the mod compliant, it will just start using the ones in the mods folder and you can delete the other ones.
ps, what bug fix did you do to the raceconfig.xml? I want to make sure I don't accidently delete it!
Everything should be clearly visibly marked as modded in the file. There will be a commented header in the file where i modded data, and a commented closing footer to indicate where modded info stops. Basically it's just a correction to the name of the Dominion of Korx Homeworld. It's supposed to be Korlath and not Korx.