I've recently started playing the DA beta, and it's lots of new content and long-awaited features and fixes. However, when starting a new game, I notice some UI niggles that still exist. A quick search suggests they haven't been mentioned (at least recently).
- Tech information display, particularly RU. When choosing your starting techs, you have to click on a tech to select it, then remember how many RUs it is to fit it into your starting set. When you right-click on a tech in a trade window, it pops up a huge window that doesn't mention the RP value of the technology. In both cases RU is important - I usually don't care what a tech DOES, simply how much money I spent to get it - and yet is not readily displayed. Simply changing the 'tech bar' (used in the tech-select screen and research tree) to include an indicator of the RU-value would resolve this. Also, with those pretty tech bars, why aren't they used in the right-click trade function? Slap a '50' in a corner, put them on top of those tooltips, and problem solved.
I also think the right-click tech info should rather be a small tooltip than a giant ugly window. I check it to check trades or see what the tech gives, not to see lists of ships I can build or anything indepth. A simple tooltip with Techname, RU value, and what it gives/leads to/allows would be easier, smaller, and less obtrusive.
- I'm sure this has been mentioned, but I don't understand why it's a) impossble to launch transports with 0 population and

why it's possible to take the pop slider to zero. Removing one or the other of these conditions would make transports far less irritating to use. The ship has a crew like any other so I don't see why it needs pop aboard to launch, but in that case there is no need for the pop slider to go to 0, since you cannot launch. The current setup means you must carefully move the slider to CLOSE to zero but NOT zero, when the zero position is totally useless.
Overall I'm really enjoying DA - particularly the much more aggressive and interesting AI - but I hadn't actually started a new game in some time and these elements struck me as quite fiddly and unpolished. Odd what you get used to after playing a game for some time.