Ok in another thread there is discussion about whether or not an attack roll is computed as 0-Max or 1-Max on a per weapon basis. Well I did a quick and easy test in game (so no outside confusion) and this is what I found.
First the test setup:
Large Hull with 136 Space.
13 Rail Gun V - 1 attack rating.
No defense.
I built two of these ships named one Attack Drone (AD) and the other Target Drone (TD). The target drone I gave to another empire just so I could attack it with the attack drone. In the game I used to test I did have bonuses for weapons via a military resource. I ran the test twice with two separate empires as the target drone.
Listed are the actual combat rounds from the viewer.
Initial for Test 1:
AD HP = 58
TD HP = 56
AD Attack = 20
TD Attack = 15
Results Test 1:
AD - 18
TD - 13
AD - 17
TD - 14
AD - 18
TD - 15
AD - 3 (TD Dead)
TD - 14
Final result I won by 2 HP.
So you can clearly see instead of each round the AD doing 20 points of damage it did something less. Each round the TD did something less then its max of 15. So if attacks are 1-Max as previously thought this data is incorrect. If AD did max damage with each individual weapon then it should have won in 3 rounds not 4.
Initial for Test 2:
AD HP = 58
TD HP = 48
AD Attack = 20
TD Attack = 17
Results Test 2:
AD - 15
TD - 15
AD - 20
TD - 17
AD - 13 (TD Dead)
TD - 13
Final result I won by 13 HP.
Ok so again you can see that save for round 2 the ships did not hit with max force each time.
Now I will grant you that maybe my premise for this test is flawed. But I think this clearly shows that even though the combat viewer doesn't show each individual weapon firing they do not fire 1-max which in this test would have been 1-1. So building a ship with nothing but 1 attack rating weapons does not break the current combat system.