Exploit OR Cheat

maybe this will work

take a constructor and put it in a fleet of fighters, then attack another race, as the fighters take the hits the constructor will gain in exp. ponits and levels, when you get the constructor at a level you would like. build a starbase. the starbase i build had a level of 104/ hit points 475. you can also do the same for a base/hull you want to build up. a base/hull with no weapons or defence will level up faster than a improve hull will.

thus the Question??? EXPLOIT OR CHEAT ???
6,736 views 22 replies
Reply #1 Top
You are a fraktard. That was the most illiterate post I've seen in awhile.
Reply #2 Top
if you take a constructors and/or a base hull ship and put them in a fleet and attack
they will level up alot faster then if you build a starbase or improve the hulls
once you get them at a ridicules level you can then build lets say a two hundred level or how every high it is starbase or upgrade to a high level fighting ship that is unbeatable.

a starbase that is 200+ level and has 450 hit points will take alot of hits to take out. thus having a greater chance of not being destroyed.

thus the Question??? EXPLOIT OR CHEAT ???


Please try again. Refer to Wheels reply fo rthe reason why.
Reply #3 Top
You are a fraktard. That was the most illiterate post I've seen in awhile.


i guess i`m the most illiterate poster than.... i`m sorry for tring to make a great game better by pointing out a exploit i`m not going to say anything else about it
so have your fun put me down a try to make me fell stupid i don`t have time for it
the next patch is out for DA and i`m playing it
Reply #4 Top
Whoa... I must have missed something or stepped into a time warp.
Reply #5 Top
Once you read through it a couple times, that could be a worthwhile thing. 475HP starbases. They might be able to live a little longer without a fleet on them all the time.
Reply #6 Top
Once you read through it a couple times, that could be a worthwhile thing. 475HP starbases. They might be able to live a little longer without a fleet on them all the time.


here is a pic

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Reply #7 Top
At first I thought "Exploit".

Now I'm thinking it may be a legitimate tactic for constructors (if the crew have battle experience in an invasion fleet surely they'd be better at defending the starbase when constructed?), but I don't think I'd ever use this tactic for empty hulls - it just doesn't seem "realistic".

I may well try that tactic for constructors in my next game ... if I still think it's legit.

@Sir Nasty of Tang - very few people have perfect punctuation, spelling, grammar skills (definitely not me!), but if you could put a capital letter at the start of each sentence it would make your posts much easier to read (for us old folk) and maybe even a little easier to understand for everybody.


Edit - how many Ls in realistic? Let's try two. No, one looks better ...
Reply #8 Top
Sir Nasty - just seen your screen capture. Jaw drops at the stats on that starbase. Make all mine look like utter wimps!
Reply #9 Top
It wasn't that hard to read, just deficient in punctuation and capitalization.

I wouldn't call it a cheat. Maybe an exploit, but more likely it's just an unintended side effect of the combat system. The starbase attack and defense modules are still so weak by the middle game that no amount of extra hit points can really enable a starbase to survive a fleet attack.

The time you spend building up a constructor's experience to create a stronger starbase is probably not enough to offset the benefit you could get from building the base as soon as you can.
Reply #10 Top
Do starbases themselves gain experience when they win battles?
Reply #11 Top
It wasn't that hard to read

Agreed, I understood at the first read through. Just thought I'd mention the capitals-at-sentence-start as I'm really lazy ... and caps make my reading easier.

The time you spend building up a constructor's experience to create a stronger starbase is probably not enough to offset the benefit you could get from building the base as soon as you can.


True. I'm starting to realise my invasion tactics re resources/starbases are p!ss poor ... though maybe I already suspected that! I blame Space Rangers 2 - StarDock had to go and advertise it and get me hooked.


Reply #12 Top
Do starbases themselves gain experience when they win battles?


Good question. Mine rarely win battles so I don't know - if they don't then this wouldn't be a legitimate tactic for constructors (for the way I like to play).
Reply #13 Top
I'm sorry to go off-topic, but I have to ask; BigHairyGoat, isn't that a picture of a llama (or maybe an alpaca) in your signature?
Reply #14 Top
That is indeed a llama.

Partially due to Hillaire Belloc's "The Llama" - "The Llama is a woolly sort of fleecy hairy goat...".

The rest is a long and very boring story which no-one here would have any interest in. At all. Ever. Trust me, I'm a goat
Reply #15 Top
Thank you, I can go to sleep now!   
Reply #16 Top
Do starbases themselves gain experience when they win battles?


Yes. But it is not enough of a gain to worry about from what I have seen (Took 3 wins to get to level 1), and damage repair is oh so slow.

The time you spend building up a constructor's experience to create a stronger starbase is probably not enough to offset the benefit you could get from building the base as soon as you can.


True, but when those first SBs end up destroyed, it would be nice to have some replacement options that don't include the words "more fodder" in them.

Will have to give this a try. I would not really consider it an exploit, unless you held out for absurd levels. I don't feel working one up to, say a level 15-20, would be out of line. Esp considering how crappy the SB add-ons are and the incredible amount of constructors to reach maximum that it takes.

As for upping hulls, I have not noticed any significant increases (transport hull sensor array in the fleet). I don't think they gain experience any faster than an armed ship.
Reply #17 Top
If all those defensive numbers on that base are legit, it would take a pretty strong fleet to take it down. I sure couldn't do my normal thing of letting a small "cleanup crew" of ships remove the Sbs for me with numbers like those.
Reply #18 Top
here some more pic form this game on my ships

this is a constructor's at level 82 and 13 hp

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here it is as a base.

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here is a ship that is just a base/hull no upgrades


Free Image Hosting at www.ImageShack.us

here it is being upgraded

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here it is after

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look at the pics. they tell the story better then i can.





Reply #19 Top
I don't consider this either an exploit or a cheat. It is just part of the game. One doesn't consider the extra bonuses that the AI gets on the harder games to be an exploit or a cheat, so whey apply it to humans who discover the limits (or lack thereof) of the programming. There are a lot of features like this in the game. The Diplomats have a whole thread at the core dedicated to this type of thing.
Reply #20 Top
Oh, btw, I did not find the post hard to read. It wasn't written in Swahili, which I can't read at all.    
Reply #21 Top
Ack, what level are you playing at? The AI has almost no territory by year 2254? No way would I have the patience to let a game last that long. These may be legitimate pictures, but if so, it is definitely not a regular game situation. It was all done just to setup this situation.

I guess I say, anyone with the patience to do this with their contructors, go right ahead. It would never be possible at a level much higher than sandbox.
Reply #22 Top
Extreme,

At levels above normal, I doubt the AI would tolerate raping them for bonus hit points. Your game would be a LOT shorter than 29 years if you attempted that.

Do you have OCD? Why would you play one game for 29 years of game time? My total over three Metaverse games is 20 years. Before the third one gets submitted, that might be 21 or 22. But that's TOTAL.

Your exploit/strategy is contrived and useless in 99.9% of games.