Carriers... I'm with you. |
Before we even think about adding carriers, we need to rebalance fighters vs. capital ships. I prefer the system in SE where the odds of hitting a fighter are less than hitting a dreadnought but the dreadnought can target multiple fighters. Also, in SE the value of attack/defense is fixed, whether the target is hit is the random element. This system is more like real-life fighter vs. naval ship battles.
Tactical... I'm with you. |
In most games the AI is poor at tactical combat. If the AI is poor at TC then the human player gets an advantage by taking control; if the AI is as good as a human (unlikely) then what is the point of taking control, just click AUTO. By leaving TC out of the game it makes things more balanced between the human and AI player and eliminates a source of micro-management!
Stardock says the starbases aren't meant to be fortresses but we're not allowed to garrison a fleet to defend them and the offensive/defensive additions to bases are woefully inadequate. |
While I agree that in the later game starbases are no match for fleets with advanced weapons there is nothing stopping you from parking a fleet by each one to protect them. Of course this ties up a lot of ships but by late game I have hundreds of them!
p.s. Has bug #12180, Starbases Don't Receive Attack Bonus (reported by me in v1.2) fixed in v1.4X?
My starbases benefit from my defense and hit points bonuses but not my
attack bonus.
For example,
My shield/armor defenses increases from 16 to 44 and my hit points
increase from 30 to 45 but my weapons remain 1,31,1 (Battle Stations
All +1 and 30 missile attack).