First, thanks for doing such a great job on the updates. 1.31 has been completely stable (if a bit slow on my old computer), I have had zero crashes!
Old Friends:
I had noticed this one earlier, but it happens late in the game so I had not really nailed this one down until now. The Electro-Magnitic Surge base defense module does not add the right number to the base total defense number. It puts the right number in the point defense catagory, and seems to work fime in battle, but the number that it adds to the base defense total seems to change as you get more civ wide defense bonuses. In my current game I have five military resources. I just added the EMS module as the first defensive module and it gave me a 46 base defense rating. The other two super defense modules give me 16 as normal.
The other old friend that has returned is that the computer loses track of new construction ships, and does not announce them on GNN or show them on the side in the events list or launch them when I hit the launch all button. This only happens later in the game, and I play gigantic, abundant, scattered galaxies with 400+ worlds. Once I get an empire going I commonly am launching 30-50 new ships a turn. It only happens sporadically. I will have 4 or 5 turns with no problems, and then it will only notice part of the ships I launch and leave the rest unnoticed. I have noticed that the unnoticed ones have higher numbers than the ones that are noticed.
It also seems to happen with planetary improvements. This is a lot less noticable, especially when you have 200+ worlds in you civ, but I do notice every few turns that there are planets that are not building anything, but have open tiles, and I was not notified that the last improvement had been built.
I have been countering this by checking the ship list every few turns, and checking for stragglers and launching them manually. (THANK YOU for changing the way the ship list sticks in the update. I used to have to refind my place from the top of the ship list every time I launched a ship. When you have 400 ships in the list and you have to launch 40 of them manually, this was a pain in the BUTT.) Having said that, the number of turns where I have stragglers is less than in previous upddates, but it still happens 2 or 3 times out of every 10 turns in the mid to late part of my games.
Rounding out our returning trio is the Orbital Terraformer bug. I just built the *&$%#@$% thing because I had heard it had been fixed (I had simply stopped ever building in my games.) I now have many worlds whose PQ and number of tiles differ by as much as six. Normally this would be trivial, but many of the smaller worlds now permanently miss out on the High Quality Planet morale bonus.
And now introducing:
I have been noticing that some of the planetary flags on the main maps are sometimes missing. I first noticed this during the colony rush stage when I would colonise a new planet, many, but not all, of the planetary improvement flags would blink on or off with each new planet colonised. This would often change over the turn breaks, and viewing a world would often, but not always, fix it for that world only. It is only some of the flags (including planetary construction, rebellion skull and crossbones, and capitol flags) but not all flags that do this (Starport and defended world flags do not.) Since I play gigantic galaxies, I always play with the map zoomed out until all the planetary and ship models are replaced by icons. I don't know if that is relevant since zooming in and out does not fix the problem.
Now all of these problems are only annoying, and do not interfere with the game substantially, but they are consistant enough that I thought they were worth mentioning.
One more wierd one:
After researching Advanced Factories, the first set of Advanced factories the I built or upgraded did not give me any manufacturing points. The planetary summery screen said that they were there, but every other screen said that they were not. This problem corrected itself as soon as I saved and restarted.
I hope this report helps, and thanks for making such a great and absorbing game.
Scincerely,
Scintor