Taelon I hope you've had some luck by now!
Scintor I have no idea what is going on with the planet flags in your game but it doesn't sound mod related.
Truckdrivinmama, I don't really have any plans to modify the social and economic aspects of gc2 as it would make the mod too out of sync with the current version of gc2 and probably have a bad impact on the ai. Except for trade goods, buildings will always mirror the current version of gc2.
Eclipse, I've only managed to find one Dilgar ship model (Heavy Cruiser) so their chances of becoming a major are slim. At the moment the best case scenario is that the expansion pack makes it possible to mod random events and I can throw in a few rogue Dilgar Cruisers

are there any more ships left to import? |
Yes, but I think all the ones that have easily imported textures are already done. The only new major I expect to get a full fleet for is Clark's evil earthforce. All the other misc ships (like the psi corps command ship) won't really shine until I can mod random events anyway... or build up the stamina for having a go at creating custom scenarios

Is anyone in addition to BIG MTG having problems with invisible Vree ships? That does sound like a typo in the shipcfgs - I will investigate when I get home next week.
And yes, it looks like the Vorlons and Shadows need a pretty hefty boost. I think you have the right idea Gollum Grey - they need to be able to build at the same rate as races with far more worlds.