Question about the F_AbilityFactor for Planet Improvments.
There are 5 imporvments that have this as a field( Eye of the Universe - (.2),Propaganda Machine - (.5),Artificial Slave Center - (.5),Galactic Bazaar - (.5),Omega Defense System - (1.0).
Only 2 of them (Eye of the Universe - (14 - Sensors) and Omega Defense System - (12-Hitpoints)) have a value in the ability type field.
Just one (Eyes of the Universe - 10) has a value in the ability amount field.
For the improvments that do not have a ability type field filled in but have the F_AbilityFactor, how does the game know what ability to apply the modifer to? Does this mean that the ability factor for these does not work or does it default to ability 0?
I found out that the reason the mind control center gives 100% boost to economy is because it has a value of 100 in the ability field amout but does not have a ability type field set, so it defaults to the first ability of 0 (which is economics).
Any help on this would be appreciated.
Side Note: Where can you see what your loyalty level is?