I know, I know. 135743 posts about if we should include them into the game.
I though it seriously, and I may have a good idea how to impliment them in a nice way:
Levels of identification:
1- Nothing out here, captain
2- Something appeared on our sensor, Captain. Probably an anomaly
3- There is someone in a cloaking device over there!
4- The cloaking device has a drengin signature.
5- This is the old Battle Frigate X-2 with a class-4 Cloaking device, nothing to worry about, sir.
Cloaking technology/sensor technology would be a new kind of weapon tech tree. If your defensive (sensor) is higher tech than their cloak, you have the upper hand. Vice-Versa. It would mean a new kind of arm race.
Also, the level of identification would depend on 3 factors: Level of Cloak tech, level of sensor tech and distance.
For example: a single sensor mark 5 (pretty advanced) could:
- Level of detection 5 for a Mark-2 Cloak at 5 parsecs
- Level of detection 4 for a mark-2 cloak at 7
- Level of detection 3 for a mark-2 cloak at 9
- Level of detection 2 for a mark-2 cloak at 11
- Level of detection 1 for a mark-2 cloak at 13.
With a simple rule of thumb, you increase the effectiveness of the cloak by 2 parsec for every cloak technology. (5 at 3 parsec, 4 at 5, etc...)
Now, if a cloaked ship manages to get near an ennemy ship while only having a level of detection of 1 or 2, he benefits a "surprise round" (he gets to fire free).
And NOW, this is where it gets interesting: If the ambushed fleet is destroyed within the surprise round, the attacking fleet is NOT identified, and the responsible governement cannot be blamed.
off course, freighter don't have anykind of sensors installed on them, so it would allow piracy. It would force players to escort their freighters.
The AWAC ships would be even more important..