Don't get me wrong here. I like this game. It has great potential and I well understand that is a "work in progress". But....
Why after so long in it's lifespan, does the following occur:
I approach a star system with a logistically maxxed out fleet. There are 2-4 ships at each of the habitable enemy planets. They A) Don't mass together the next turn on a System wide level.

They don't even form fleets in each of their systems! WTF?
90% of the time I attack planet #1 in said System, and if there are 3-4 ships, I get to attack them one at a time. WTF?
A flaw like this is really inexcusable IMHO. I'm sure since I have this happen, then others have noticed it too. I'm playing my 1st game and not at the hardest level, (I forget which I selected but above average), so I can only hope this doesn't happen at the harder/est levels -- please excuse this rant if it's not applicable to games like Suicidal.
This game has some great ideas in it, and is probably slated to be a "classic" at some time in the future. Great work Dev's but fer Criss'ake, fix something as primordial as this eh?
[Enemy Proximity = Fleet Assembly Time!] or some such?
Looking very much forward to the day I see the "Beta" tag stripped from the version #