Bump.
But if game difficulty levels "Masochistic", "Obscene", and "Suicidal" all set the AI "Incredible", then the AI runs at 200% for each. So how are they different?
Perhaps on "Masochistic" the AI does not get a boost to all the stats whereas on "Suicidal" everything is boosted?
Also, the progression in difficulty levels is not uniform. After easily defeating the AI on Tough in the campaign I wanted to play my first Metaverse game at a harder level. I thought on Crippling the AI got a 125% bonus (i.e., runs at 225%) and thus then figured at Painful it got a bonus between 50-75%. I was disappointed that at Painful the AI only gets a 5% bonus (i.e., it runs at 105%), on Crippling the AI gets a 25% bonus (i.e., runs at 125%), and on Masochistic gets a 100% bonus (i.e., runs at 200%)! As a result my game on Painful was far to easy; I'm currently playing my second on Masochistic. It would be better to have levels where the AI gets a bonus of 25%, 50%, 75%, 100%, and 150% (i.e., runs at 125%, 150%, 175%, 200%, and 250%). There is too small a difference between Tough and Painful and too large a difference between Crippling and Masochistic!