Dynamic Game Difficulty Level
Adding Support for Changing the Game Difficulty Level During the Game
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GalCiv2 Forums
There have been several posts that the game difficulty level "Crippling" is too easy and "Masochistic" is too hard. At the higher levels, you start the game out way behind the AI players. A decent human player does a much better job of growing his/her economy, developing his/her planets, researching and trading tech., etc., than the AI. So if the human player can avoid getting crushed in the early game, he/she will eventually surpass the AI and find the mid-late game easy. But what if the difficulty level of the AI increased over the course of a game to keep things more interesting.
For example, a game could be setup to start at level "Painful" and increase one level every year, up to a maximum of level "Suicidal".
For example, a game could be setup to start at level "Painful" and increase one level every year, up to a maximum of level "Suicidal".
