Hey thanks for the link!
Off to find the Snathi homeworld, now that we have the coordinates 
Moo2 had tak combat - gc2 does not.
there was definitely more variety with weapons and planetary defences with moo2
And if i was coldly cynical and really nasty most of the best concepts in gc2 were boldly taken from Moo2. All that gc2 has added to the pot is lego ship building and better graphics. |
MOO2 did have tactical combat, but the AI couldn't use it. I always went tactical, because I would win far more games by planning how far away to be at the end of each turn...Or was that Space Empires IV?
I didn't like the tactical combat in MOO3; I always set it for automatic, so that my ships would launch fighters and missiles. Nor was it a good idea to force a player to choose to fight/flee without any information on who is engaging in battle. It was also poor design to insist that players assign this type of ship to this 'ring' and have so many of that type of ship in a fleet--the programmers were "playing" for the players. Then the players had to create hack ships that say they are one thing, but are loaded to be another. MOO3 sucked.
GalCiv2 has added, as was derisively noted, the best implementation of ship building that has been built so far; a definite step foreward. It has also lost some of the better features of GalCiv-1 during the transition to pretty graphics. Not so good.
Could someone else do a better job with GalCiv2? Not likely. Look what happened to Starfleet Command. SFC was nerfed into a first person shooter by a different team.