One of the things that always strikes me in ship design is the mutiple modules permissible. E.g. Ships with 10 engines, or 10 sensor arrays.
At present these just add cumulitively – no penalties for having more than one.
This lends itself to bizarre ship configurations. You may call them awacs ships but cargo hulls with 7 sensors after researching one tech reduces the importance of an entire branch of the tech tree.
Also transports and attack craft which can cover large galaxies in a single turn are just too exploitable.
I would suggest the following limits on ships be imposed:
reduce the base range of all ships right down to as low as 1 sector.
limit the number of life supports, sensors and engines a ship can have as follows:
tiny 1
small 1
medium 2
large 2
huge 3
cargo 2
This I feel would cut down the number of exploits and force people down many branches of research. It would stop the blitz tactics which work so so well at present and give a little advantage back to the defender.
What do others think?