I am sorta reposting this because the original post got deluded with discussions on physics and ego trips.
Simple solution for the miniaturization debate:
1.Remove size mods on weapons for hull sizes (since a weapon twice as large as another should do twice the damage at least, don't you think?)
2.Stop components from getting larger with miniaturization. It makes miniaturization look like an oxymoron since you think miniaturization = smaller, not larger.
Reasoning:
1. Simpler calculations
2. Less decimal rounding error
3. More realistic
a. I shouldn't be able to put the same amount of components on a large as I can on a massive since size mods sometimes make you lose capacity late in the game on massive hulls.
b. Description of massive says it's 3000m long, you'd think I could fit more than 8 B.H. Eruptors!
4. Less complaints
a. About ship designs become over-sized when a Hyperion Shrinker is captured, thus non-upgradeable without removing something.
b. About A.I.'s being able to stuff more components on ships than players. (How do they stuff 3 U.Supp.'s, 2 HW3's, and 9 BHG's on a small hull with a miniaturization ability of +100%?!?)
Comments welcome, but let's keep the physics out of it this time and try and keep opinion's a little shorter so lazy people like me won't skip them and post a comment that's already been posted before.