This is really a big story but stardock must let it be in the game.
I was looking in the A Brief Guide to Modding Galactic Civilizations 2: Dread Lords
that CariElf did and when I got to the Starbase Modules line I saw something like this:
These are the possible StarbaseAbility strings:
AttackAssist
Increases the attack values of ships with weapons in the area of effect.
Culture
Increases the influence of your civilization in its area of effect.
DefenseAssist
Increases the defense values of ships with defenses in the area of effect.
Mining
Increases the bonuses from mining a resource
ProductionAssist
Increases the production on planets in the area of effect.
RepairAssist
Increases the rate at which ships repair themselves in the area of effect.
ShipDocking
Unused, but was meant to allow ships to dock at the starbase, similar to being in orbit of a planet.
SlowEnemies
Decreases the move/attack points that an enemy ship can use in its area of effect.
SpeedAssist
Increases the move/attack points that one of your ships can use in its area of effect.
StarbaseAttack
Gives the starbase weapons
StarbaseDefense
Gives the starbase defenses
StarbaseRange
Increases the distance that a ship can travel from the starbase
StarbaseSensors
Increases the sensor range of the starbase
TerrorStar
Currently not implemented, but it would be a special kind of military starbase that can destroy star systems.
Trade
Increases the amount of revenue that a freighter on a trade route brings in while it is in the area of effect.
now look on the line of TerrorStar and you will see it can destroy star systems and I said WOW COOL I'll check it right away! and of coruse it didn't work because CariElf
also said that it is currently not implemented but I ignored that line.... so this is a question for stardock! Could you make it possiable to destroyed planets?