Hi, I have some modding questions..
1. Is there a full tech tree somewere? (other then "in game") specifically, the weapon and shield trees?
2. How high can AI priority be set for a tech?
3. Anyone know of a good free .BIK program?
4. What is the "average" poly count for SD ships? Or what would be considerd a "acceptable" poly count?
5. Generaly if you see a "string not found" error, what would that generally mean (IE locating, ie a .str file, or the exe?)
6. Can we add "more" of something? For example, minor races, techs, resources etc.. what is "hardcoded" for the number of things? (like 10 major races for example)
7. Does "Line order" matter? The order that things are in? For example should it reflect the "ignor" text at the top?
8. What are the "Hard codded" limitations? Obviously you cant list them all, but what are the known ones, or ones you know of offhand?
9. Can widgets be added "in-game"? For example, you have a MP3 player widget on the start screen on the news area, can that be done "in game"?
10. Can we add "Major Races" or is that hard coded? (I want to ask before I get to far into trying)
11. Is the entire AI in the EXE?
12. Are we allowed to modify the exe or DLL file to support a mod? I imagine that the answer to this will be NO, and I understand and dont blame you (I wouldnt allow it either), but you never know for sure until you ask, consider this a "stupid" question. (consider myself smacked for asking lol)
13. Is the number of governments "hard coded" (I really hope not, cause I could do allot here)
Anyway, any ideas or help with any of these questions would be appresiated, and thanks for any helpful responses in advance
(Oh and I apologize in advance for the exe/dll question)
ST