i've found some bugs and am looking around the forum for proper way to report it, but didnt see any leads. so I'm starting a new thread, with the purpose of us listing down what bugs we found in beta v1.20.009 all in one place for easy reference by the devs.
I propose that we number each bug we found as follows: {post number}.{bug number}... that way it's easy to cross ref back for further discussion.
here's for starters:
1.1 reusable troop transports
having more than one transport ships in a fleet will consume only one upon invasion, but still the sum total of troops carried are taken into account when invading. e.g. was carrying 2 ships with 500 legions each. both are in the same fleet, and i invaded a planet. invasion screen sez 1000 troops are used, and invasion was successful. when i got back out to the map view, i saw that i still have one transport left still with 500 troops intact.
1.2 wild HP values for ships
early in a game with accelerated start scenariol, i saw some small hulled scout ships with 33 and 44 hitpoints. also theres this one time when i'm building one small hulled ship, it sez it got 20 hit pts.
1.3 example mod's opp limit
i tried starting a new game with no scenario using the example mod, and found that i could not have more than 4 or 5 opponents during the setup phase.
note: i read that ppl suggest bug reporters to submit debug.err files, but i dunno if this applies if the game doesnt actually crash. plus, where should i post em? in the forum? or straight to some email address?