I just read CariElf's Modding Guide and quickly looked through the Example Mod in 1.2b. Now I would like to ask few questions.
1) According to CariElf the Model tag in Techs '
is the name of a Bink file to represent the tech.' Unfortunately I have no idea of what is a Bink file. So is it possible to get a more verbose explanation of the Model tag?
2) Does the AIValue tag in Techs also affect the amount of stuff (Techs and money) AI is willing to give for a Tech, or is it only AI's willingness to share the Tech with others?
3) With Events the Guide says '
If you want to affect the civilization's ability, use 100 for the attribute' but it doesn't specify which of the civilization's abilities is affected (or should I be aware of THE civilization's ability). So to make Event affect a whole civilization do I use values of 100 + [attribute value for a planet], or something completely different?
4) How exactly do RaceSpecific Techs work? I noticed the AllHullsModTech.xml in the example mod, but the explanation is missing from the Modding Guide. The following questions all concern the RaceSpecific Techs:
a) Is it allowed to use RaceSpecific tags in TechTree.xml or is it required that RaceSpecific Techs are in a separate file(s)?

Concerning separate file(s), which of the following are correct: I) each RaceSpecific Tech can be defined in a separate file; II) all RaceSpecific Techs for any single race can be defined in a single file; III) all RaceSpecific Techs can be defined in a single file?
c) Can RaceSpecific Techs be part of a branch in a Tech Tree? For example can I define RaceSpecific equivalents for Galactic Warfare that act as a beginnings of Weapons branches for corresponding races? Or do I first have to make RaceSpecific Techs that don't belong to any branch and then put 9 Techs belonging to Weapons branch to TechTree so that each of them requires one of the RaceSpecific Techs?
d) Generalizing the 'c' above, to create a separate Tech Trees for each race, is it possible to use only RaceSpecific Techs with Category tags, or is the above method of 'mimicking' the RaceSpecific beginnings of branches the correct way to go?
e) Technology Victory is based on what? To be more exact, if all races have unique Tech Trees, what is required of the Tech that is supposed to give them the Technology Victory?
That's it for now. Keep up the great work