Yeah... but here we're talking about the last ship only. It's not going to effectively produce a "first-strike advantage." A system where the first round was fought with pre-1.2 sequential firing, and all rounds after the first were fought with 1.2 simultaneous firing, that would yield something like a first strike advantage. This system looks to me like it's just going to promote weird cheese... Imagine a 7 hitpoint, 24 attack tiny fighter in a 1 on 1 battle with a 6 hitpoints, 24 attack tiny fighter. About half of the time, each ship will destroy the other ship, but in 100% of those cases the 7 hitpoints ship will survive and the 6 hit point ship will die. They chose an implementation that's going to result in some weird reward structures...