That would need scripting and Galciv2 is unscripted. |
Nonsense.
What makes something "scripted" or not is not even a simple thing to define. GC2's AI can have a set initial colony build order (like most human players do, which is the saddest part about GC2's AI) without shelling out to some external file.
When Frogboy talks about "scripted" AI, he's talking about AI that's running through a simple sequence of maneuvers. The fact that he considers it wrong or incorrect or somehow inferior to "unscripted" AI is unfortunate. Particularly so when human beings often do the same thing. It's easy to define what a good starting build is for
any class 12 (for example) world, no matter what the needs of the empire are:
2 Factories.
1 StarPort.
1 Entertainment.
In that order. After it gets that (thus, theoretically ensuring that the world has decent production and so forth, then it can use its "unscripted" AI to determine what the best way for the world to fund the empire as a whole.
It might be scripted, but it'd be better, more effective, and more human than some AI that builds entertainment centers instead of factories.
GC2's AI could do this. Whether Frogboy gives up his idealistic notions of some perfect unscripted AI and uses "scripting" where appropriate is in question.