I wish to create a post of a series of "critical bugs". Who makes this call of whats "critical"? Me and my fellow testers.
Thank you for your time, please add any comments, I will edit this and add other bugs.
Save Game
There are a series of problems with save games. One thing for instance that I have been able to repraduce on different systems and different versions (including a fresh install and update), is that trade goods that are traded do not save. For instance you have an approval raiting of 92%. You buy "ultra spice" your raiting goes to 98%. You save the game, you load this same game and your raiting is 92%.
Idea to Fix
Save the list of civ abilitys, that list that has % bonus of everything. When a trade good is traded, make it unavailable give the proper + to the buyer and a proper - to the seller.
Only problem with this is how mining resources work with this and them being destroyed/upgraded.
Upgrading Version
Oh yes upgrades the things we wait for and love so much. So what i have noticed is that some fetures in upgrades actualy dont work if you do upgrades in parts as apposed to doing them fresh. Let me explain. So an easy thing to notice is the feture of that automatic update for nuetral reaserch centers. So if you have a version of the game, where you continuasly got updates such as betas and then upgraded to 1.1 and then 1.11 commonly, then the game will not auto-update to NLCs (its been happening about 50% on different systems, it seems to be independant of system). But if you have a fresh install either from stardock or from CD then update to the newest version this always works.
There are some other fetures that i am still working on that i havent been able to pinpoint (that and it takes along time to carry this out).
Idea to Fix
No idea... i dont know how this is a problem since the files are overwritten.
Dead AI / Inudstry Bug
This one has been documented hitting the AI somewhat often, i have my self experienced this. Once I even encountered it my self. It seems that some times out of a blue moon, the computor gets a planet that causes its industry to plumet like a stone. I had this happen to me for the first time recently what had happaned is the Arceans, who rules 1/2 the map (large) suddenly stopped. I exammined there planets and they all had 0 production and "never" build times. Then there planets started to revolt, withen 10 turns of when i noticed this the arceans lost 7 planets to the "free arceans" newly created minor race. And still the arceans had never build times.
I had eyes of the universe so i could see all of there ships none of them were upgraded me and the other computors were buildings ships in the 100attack/50 defence range, while arceans had ships with 12 attack and no defence.
I have seen this happening to me more and more often. It is usualy a 300% mineral bonus and tier 2 factory called "factory". The production screen for that planet doesnt update correctly when its built or demolished for several turns. I have had this cause my income to be -67 trillion (i posted it in another thread)
Ideas to Fix
These number for negative generation seem to be as a result of un-intiated array values. I dont know exactly how the code works, but IF the planets use arrays to store the varies upgrades on them it seems sometimes a value isnt intiated and is later used.
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Thank you for your time.
I hope that this helps stardock.
Before you post make sure you can repraduce the problem (one time occurances suck but they happen in the best of games).
State which version you are using, and please use the latest.