The AI starts making embassies and moral boosting buildings to try to counter the influence. |
Yeah, but they do not understand that boosting the influance on a planet with 5bil pop is useless!!!
That and they don't seem to use their SBs very effectively, though perhaps that's due to incomplete tech research. However, there is a feedback on that since they don't build the labs in the first place to generate the research...
Some AIs do ok on some planets, but generally they are underpoped on their high PQs and overpoped on their low PQs. Makes me wonder if there isn't a simple transposition of in the code somewhere.
Just last night I nabbed an Iconian class 18 that they'd had for a loooong time, and it didn't have a single farm on it! It did have like 6 embassies, even though it was never in any culture danger, and wasn't even positioned to push culture on any other systems.
Its really getting annoying to see this willy nilly culture approach. If you want to win a culture war you will have to build SBs at some point (unless you have tons of systems and planets in the game). I do see the AIs building some SBs, but they never really seem to add enough, or the right modules to them.