Is it me or is it nearly impossible to screw up in this game ? In GC1 or other TBS games you could generally overbuild in any area and cause major problems.
For instance in GC1 you pretty much had to prune your military to keep maintenance costs down. Not so here. Building a juggernaut economy is just too easy. The whole economy system of GC2 seems to favor a world of plenty. Everything is cheaper, and money more plentiful than GC1. The starbase costs are so trivial in GC2 as well. Ask me to pay 1000 BC to build something when I have a surplus of 6000BC and currently have a half million credits.
I'd much rather have costs mean something. Make ships about 5x more expensive, and factories much more powerfull to chew up credits.
In GC1 building your 4th or 5th starbase was very costly. To me there needs to some sort of scaling for the costs in the game.
So my question is was GC2 made too NooB friendly ? And if so was it on purpose to make the learning curve of the game easier for a bigger audience?