I have a couple of questions/suggestions for the Mod folder for Galciv 2...
The main thing I would like to know is, if, say an xml file in the mod folder is a complete replacement - (as in pretty much nothing is identical) to another in the main game -is the one in the main game completely replaced - or does it try to use both? Also - what happens if there are conflicts between different mods/entries in the mods folder?
TBH - my suggestion would be to deal with mods like a few other games do - (Oblivion for example) - make it so each mod can have it's own folder and then select which ones you want to run in the game - it'd also make it a lot easier to handle total conversions too...
I know support for the mod folder has pretty much just been added - so you're probably working on things with it anyway - though I'd thought I'd throw in a couple of things now...
(And Please could someone come up with a editor like the one for GC1? (except alow me to completely replace the existing tech tree this time - (using the mod folder?) - for some reason teh GC! would only ever let me add stuff - not replace it...)
Thanks...