like a lot of people out there i have played moo2 and really liked it. (I failed one of my modules at uni because of Moo2, still don't regret it though). Galciv 2 on the other hand might well have cost me my degree!
This is a superior game to moo2 for a number of reasons which i'll go into, but i want to make this statement first:
"I think that having tactical combat included into the game would make GC2 possibly the best game ever made, ever. If included in the expansion I would willingly pay full game price for it." I have been reading a lot of statements made by people saying that this would be too difficult to include into the game, really guys come on, Frogboy and Posse built GC2 and they can do this, i know it.
Ohters have said that people like me should go back to Moo2 and all we want is a moo2 clone, you may be almost right, but could i really go back to Moo2 after playing "Galactic Civilisations II: Dread Lords". It'll be like watching re-runs of the A team. Amazing then, shallow and unsatisfying now. Does any one remember when Faceman sees the cylons and remarks "haven't we met before" Ahem..sorry.
Why GC2 beats Moo2
The depth of the game is truly fantastic. the attack defence system. massive techtree. building choices. Love it
Creating our own starships has got to be the one (then seeing em in action)
The AI kicks Moo2's AIs butt so much it may never sit down again.
It even looks and feels better, far more polished.
These are the main reasons that it is superior to moo2, there are others. Its a great game. Including a tactical combat "option" (the choice made before a battle, maybe) to keep both camps happy would make it a legendary game.
Thanks for listening.