Hi all,
I've run into a couple of questions, and have a couple of suggestions.
Questions:
1) Armed and/or high speed frieghters. Is it worth it to upgrade frieghters at all? I haven't noticed upgraded ones going faster, but I could have missed it. Also, when I clicked on the mini ships running in the tradelanes they did not appear to have the extra equipment (weapons) that I had equipped. Are they there and it's just a display bug, or do they get stripped?
2) What are the best settings for generating high quality planets? I've been playing abundant for habitable+planets+stars, and I've been getting a bunch of level 6-10 planets and it's really annoying since they're not big enough to house much of anything useful.
Suggestions:
1) Allow multiple constructor modules on a ship! There's nothing I find more annoying than having to build 50+ constructors to fully upgrade a starbase. Granted this would up the cost, but it would be nice to be able to drop an upgraded station on a resource right off the bat.
2) Some way of true terraforming. In this way we would be able to slowly and/or at great cost up the number of useable tiles on a planet (up to a certain point). Maybe this should only work on planets of class 4+, or on any planet, but it would be very cool.
3) The converse of 2! This could be a separate weapon, or perhaps just allow standard ships to perform orbital bombardment. Perhaps this could destroy enhancements, but it would be cool to be able to drop planet level, eventually dropping it to zero if you keep it up. There have been lots of time when, instead of capturing the crappy level 4 planet I'd rather just wipe it out but there's no way to do this. This could be used in a scorced earth type battle, creating a dead bufferzone between you and your enemy.
4) 'Fleet' ships. Buliding one of these would in effect queue up the ships in the fleet. This fleet would be defined in the shipyard, or perhaps a separate screen.
5) In the stats box of the current ship displayed in the shipyard, show the attack/defence ratio for the ship class. That way it would be easier to balance the ships going into your fleet.
Granted not everyone would like my suggestions, so I can understand if the devs don't do any of this. That being said, if anyone knows how to do any of my suggestions with mods I would be grateful if they could point me in the right direction.