That gives me an idea... perhaps each race can have certain benefits if you persue that races natural alignment,,, then if you deviate from a races natural alignment, then will you get morale and loyalty penalties. Sound good?
Not a bad idea. The effort to change, ethnically, an evil species such as the Drengin to something like the Altarians would be immense. There of course would be both supporters and resistors for any drastic changes.
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Now for something slightly different.
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As I've mentioned before, one of the problems I have about this game is the fact the random events punish players who play good. It looks like the devs took 5 seconds to think and decided that to be good, one must make sacrifices until you destroy yourself.
The question is, why does every random event must favor evil? Can't we have a fuffly creature event where the good guys go "how cute!" and evil goes "My god!"?
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Fluffy Creatures Sir, we've discovered a very large number of cute, and cuddly creatures on (Planet Name). They are very friendly, and when you look into their eyes, you start to feel warm inside. We believe that with a little effort, we would make them pets that would help make our people happy.
Good Option: Proceed. Make sure everyone learns how to keep good care of them. Happy fuzzy things make for happy people. (+10 Morale)
Neutral Option: As much good as it would to have more pets, our people still need some living room. Have the creatures be transfered somewhere else. (+10 Planet Quality)
Evil Option: My God, they're... too cute. Shoot them! After watching the British film "Monty Python and the Holy Grail", I've learned that you can't trust cute and fuzzy things, or else you might get your head bitten off. (-10 Morale)