First, great job with the patches. I've been really impressed not only with the bug corrections, but the addition of features and the continuing effort toward game balance.
Here are some bugs:
- When there is no social production, it is displayed with arrows <<<< transferring over to military production. However, the military production transferred in this way is always in parenthesis (xx) and always has a build time of NEVER. This is not just a display problem, but in fact no production is transferred.
- Colony and Transport ships can not be launched with 0 Population. When this is attempted, the dialogue ends and no ship is launched. Instead, players must move 1 Population back and forth if they are using these ships to ferry population between planets.
- Minor races often build large piles of constructors and colony ships which they do not use, and leave sitting around on their homeworlds.
- When I create a new ship design with the name of an old ship, now instead of removing the old design, I have two ships available to build with the same name. If a planet is building a version of a ship with the same name, it builds the older design, regardless of which design I selected.
Possible Bugs/Features:
- Can not see planets/starbases of races I have advanced espionage on, if they are still covered by fog of war.