I'm beginning to reach the "mid-game" in my first large galaxy game and a few questions have come up regarding the specfics of capacity modules.
I know that if I put two colony modules on a colony transport I can move twice as many people. However I have the following questions:
- If I place two contruction modules on a ship, will the ship be able to upgrade an existing starbase twice before being "used up"?
- On a similar note, will two or more cargo carriers on a frieghter increase the amount of cargo my ship can carry and thus raise my revenue from its trade route?
- When transfering people from one colony to another must I keep the colony transport in orbit for those being transfered to count among the population of the new planet, or can I relaunch my colony ship, set the number of colonists to zero and reuse that transport to ferry more people over?
- In a test game I created "express" freighters with a speed of +4. However once these freighters established a trade route, the mini versions that replaced them on the game map only had a speed of +1. Was this a bug or is there a speed limit on freighters once they are part of an extablished trade route?