How to cycle through idle fleets??

I finally played a large universe and grew frustrated by the continued "focus" the game gives to idle fleets. For example, you move one ship / fleet, and the game keeps panning back to the same friggen ship!

Is there a way to cycle to the next idle ship? I don't mind looking at idle fleets/ships every once in a while, but I've got to figure out how to stop the engine from doing this!

The biggest issue is when I'm going through the various icons down the right hand side and instead of going to the planet where a ship was built, guess what happens, but the map pans back over to some stupid idle ship & I don't even know what planet I was trying to click on. So I end up with a ship idle at a planet that I would like to be moving (I know I could use waypoints, but that's not what I want all the time).
4,497 views 3 replies
Reply #1 Top
That is the biggest single frustration I have with this game, that it is constantly jerking the camera around to where I don't want it. For crissake, if I want to look at that ship, I'd have moved the camera there myself.
Reply #2 Top
Fustrating at first but let me tell you how to make full use of this feature and enjoy it.

The whole idea of this is so you have no idle ships. So you move a ship and the game cycles to a ship doing nothing. Now either put that ship in guard/sentry mode and it will sit there and never be cycled again. A ship in guard/sentry mode will leave that current state if an enemy/netral ship goes by it. or if it is sitting right next to a planet that just built a ship. Your own ships wo'nt cycle it out of these modes. This is to let you know of enemy movement.

This feature is a managemant helper, you know when you have 30 plus ships, and especially when they may take 10 plus turns to get thier so thier objective may change slightly.
Reply #3 Top
You can cycle through unmoved ships with the tab key, and the c key will center the screen on your current, selected ship. If you cycle into a ship you don't want to move that turn hit the space bar and the game will zero its movement points for that turn and not cycle back to it. You can also use the g key to put a ship on guard duty and the game will never cycle to it (unless an enemy comes near enough to activate it)--you have to go and manually select it.