It seems that the game supports having multiple requirements for techs. While having one tech with two prerequisites (haven't tested more than 2 yet) appears to work fine gameplay wise, the tech tree display doesn't look right. It starts a new branch that has a deadend to a duplicate of the tech that has two requirements. A very complex tech tree will lead to a confusing and unreadable display. Stardock, do you have any plans to have the tech tree display support multiple requirements and link back to the appropriate tech(s)? I know the algorithm to have it show up properly would be much more complex than what in place now (which itself is very good), but I was curious if you had done any discussion on the subject (like it was considered in development hence why multiple requirements work, but scrapped for some reason or other).
Thank you in advance for any information you share about this.