Planetary management is really tough to do for the AI.
It's something I continually work on. But one of the things that makes GalCiv II's AI unique is that it's not scripted. So it doesn't "know" that it should build X or Y. It does statistical analysis and makes judgements on what it thinks are good or bad outcomes.
But it also has to be able to do it with a minimum of CPU power. Now that the game is out and we have a better gauge of performance, we can do more on this.
But still, it's not about optimal designs, it's about whether it's playing a good game. Few people can beat the game at intelligent or above.
In most strategy games, the AI is cheating at all levels.
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