What follows are some suggestions/ideas for future updates regarding this title from my personal perspective (for what its worth).
I have also listed as some errata I have experienced so far.
I will update this thread as I think of more and I'm aware that some of theses ideas may already have been discussed and are being considered for inclusion. I simply have not had the time to read several thousand posts just yet so please keep that in mind when responding.
==Game Features==
- Espionage for minor races.
- A "We are at war" social event notification window.
- A tech cost/value in research and diplomacy interfaces.
- Visual representation of Starbase effects and range.
- To be able to rename a Star and have all the planet names update accordingly.
- show all max/min elements for a planet.
- Empire logos for ships.
- An Intergalactic Merchants Association (IMA) window for auto trade and negotiation of goods and even ships would be nice. This would also be an idea place for taxes, tariffs and embargo related actions.
- A stand alone "Skunkworks" sandbox mode for ship design. Please include a jukebox for user defined music.
- The ability to export designed ships for trade with friends (as a single archive).
==Game Options==
- For acquisition of a vanquished players remaining fleets, influence and cash at time of surrender (maybe let the player set a percentage value) for all conquerors AI and human alike.
- To play with more then one custom race in a game.
- No technology sharing or money lending.
==Game Play Suggestions==
- Stop tech trades when the prerequisites are not known.
- Rework the tech value formula to calculate and account for common knowledge and have it reflected in the trade values. For example, the more races that know a particular tech the less its worth. A simple rule of thumb could be 7%
- Espionage options for United Planets votes based on your ability.
- Some "current event" reports on empires where you have spy networks (balanced to ability and penetration of course).
Game Errata
==Typo==
- Underwater Cities Event - The neutral and evil options have the same bonuses listed.
==Bug==
- When one clicks on the Social event "goto" option for ship produced the window opens up to nothing but spinning space.
==Oversights==
- The Planet list stays on top of some windows when they are opened.
- For the minor races espionage is a stated option in the text but it appears not be possible.
- I can't see to get rid of old colony ships without killing people.