I just wanted to draw the devs attention to some possibly odd AI behaviour in case it helps with further AI development.
I'm playing the Terrans, and I've been monitoring a war between the Torrians on one side, and the Dregin and the mechanical guys on the other (although not allied - please forgive speliing and absent-mindedness regarding names). Now the Dregin invaded one Torrian planet, and the mechanical guys were closing on another two, but the Torrians surrendered to the Dregin before they hit. Its been 10-20 turns since the Torrian surrender, but three mechanical guy transports have remained parked a couple of parsecs from the former Torrian planets, and a long way from home. I wonder if they're stuck, AI logic-wise? (I'm playing at the Intellegent AI setting.)
If the devs are interested I have a saved game showing this.