Galactiv Civilizations 2: Dread Lords is nothing like Masters of Orion 2: Battle at Antares?
Despite having nearly identical tech trees, nearly identical diplomacy options, an evil super race that attacks you at random, ships that need to be updated and use the same system of three defense types/three weapons types, planets that are divided into farming/manufacturing/research, identical combat (pre-resolved on ground by watching two armies shoot at each other), similar cut scenes (an aide fills you in on your research tech and a robot tells you the news), emphasis on games that allow you to set a variety of the options (galaxy size, number of habitable planets, opponent number, tech speed, scenarios, etc), games that start out giving the player a colony ship & a survey ship (I believe it was a scout ship in MoO2), the ability to win multiple ways, the option to pick your type of government and ruling party, the option to pick from about eight pre-made races or create your own, random events when you first land on uninhabitated planets, ETC, ETC?
Clearly you’re right. There’s very little similarity between the two games. I wonder if the developers of GalCiv2 have ever even played Masters of Orion 2? Probably not, huh?