thanks for the quick responce, most of the engine limit questions were to test the waters, though I do have models from another mod that I did for homeworld2 that I plan on using, it looks like the disapearing ships error was fixed by only having one frame in the .X file, I had it exporting frames for each dummy object
still having issues with the textures though, I attached all of the objects and panda exports the textures, copy them over to the directory, the hull is named 'Hull' and the textures are named 'Base' and 'engen' like the demo ship, the demo ship exports textures properly
is there any specific reason for the hardpoint naming scheme? most of them are dummy, but others are e0, e1, e0 etc, is that just to aide making the prebuilt ships?