The Command Ship Tactic
Build a ship that is equal in speed and range to your main combat vessels, add similar or slightly weaker defences then with the remaining free spaces available, add as many sensors as possible for increased sensor range.
When combined with a fleet that is set to Auto Attack, your fleet can intercept any enemy vessels that come within its sensor range that is greater than normally possible if you were only using your basic combat ships.
Best of all, because your command ship has no weapons, the enemy fleet will only target it if no other ships remain in your fleet. Another great bonus is that the command ship has no maintenance cost at all.
In tactical terms, think of this as being similar to an AWACS or mobile command & control platform hence: command ship.
Example using the same design:
Medium Hull Capital Ships
Vigilance Class Cruiser 1-C
Beam: 6
Shields: 2
Armor: 4
Hit Points: 16
Cost: 349 bc
Maintenance: 8
Speed: 1pc/week
Range: 4 sectors
Sensor Range: 4 pc
Vigilance 1-C Command Ship
Shields: 2
Armor: 4
Hit Points: 16
Cost: 303 bc
Maintenance: 0
Speed: 1pc/week
Range: 4 sectors
Sensor Range: 10 pc