I'm posting this here since I really hope a dev will take notice of a serious middle/late-game gameplay affecting issue that shouldn't be there in the first place. This has probably been mentioned before, but not given enough prominence.
If you aquire new planets that are empty, and you are technologically advanced, the planets are Useless!
This is especially annoying on the higher difficulty levels where the AI tends to scorch the earth before I invade and conquer their planets and leave them empty.
The structures, no matter which one, you can build on those planets are so insanely expensive you either need a MASSIVE sum of cash (>100K) or eternal patience (>50 turns for a just a single structure).
There are 2 relatively straightforward and easy-to-implement solutions.
- Always start with the lowest level building, which can then upgrade
- Add a slider to select the level of the building you intend to place
I hope this will be fixed in a patch, though I realise it will be after several weeks, even months. But I don;t really care as long as this problem is addressed... So, please take notice