For the sake of discussion..
Good
+Citizens are more loyal and less likely to defect if their colonies are under an opponent's influence
+The five most populous planets have no maintenance costs for their initial Colony
+Trade income with other good civilizatoins is increased by 25%
+Gain a Diplomatic Ability bonus when dealing with other good civilizations
+Unique technologies include Superior Defense
+The "Templf of Righteousness" Galactic Achievement is only available to good civiliztoins.
Empathical Tactical Center
-Galactic Achievement
boosts the defense of any of your military ships by 20%
Hall of Empathy
-Galactic Achievement
-doubles the odds that alien civilizations will surrender to you when they decide to surrender
Temple of Righteousness
-Galactic Achievement
-diverts a percentage of all other good races' background trade revenue to your civilization.
How does "gain a diplomatic ability bonus when dealing with other good civilizations" work? Wouldn't the other side receive the very same bonus?
Asfor Hall of Empathy ("doubles the odds that alien civilizations will surrender to you when they decide to surrender"), if they already decided to surrender... why do I need double the odds
Neutral
+Citizens ar emore content and an approval bonus applies
+Gain a discount when you directly purchase a ship instead of build it
+Upgradeable tiles are instantly made avilable
+A bonus is applied to ground invasions against all non-neutral alignemtns
+Unique technologies include additional weapons and defensively technologies
+The "Temple of Neutrality" Galactic Achievement is only avilable to neutral civilizations.
Neutral Shipping
+Trade +10
+Trade Routes +3
Temple of Neutrality
-diverts a percentage of all other neutral races' background tourism revenue to your civilization.
Neutrality Learning Center not implemented?
Evil
+Starbase upgrade fees are waived
+Propagana (typo in game) Center projects make planets less susceptible to rebelling
+Secret Police projects improve a colony's approval rating
+Other civilization's trade routes pay 1bc per turn they spend in an evil civilization's sphere of influence
+Unique technologies include Superior Weapons
+The "Templf of Evil" Galactic Achievements is only available to evil civilizations
Secret Police Center
-Super Project
-boost to the base approval rating of whatever planet it's built upon by 20%
Artificial Slave Center
-Super Project
-This Super Project will give your military production a big boost. The cost? Just a wafer-thin slice of your soul.
(didn't say how much it boosted)
Mind Control Center
-Galactic Avehiement
-ensures that alien worlds that are ripe for defection defect nearly instantly
-economics bonus 100% (that's what it said..)
No Mercy Invasion Center
-Galactic Achievement
-This Galactic Achievement eliminates the cost of special invasion tactics
Temple of Evil
-Galactic Achievement
-This Galactic Achievement diverts a percentage of all other evil races' background trade revenue to your civilization.
psionic beam
psionic shredder
psionic missile