(This is in a way a repost with some modification as I think it is more fitting in this thread)
GalCiv2 is great, but I've main gripes. I aways need time to figure out where the heck am I, which planet I am browsing, whenever I click anything in a huge+ maps, or when I am in the Colony map. This distract me away from the game. It involve too much unneeded clicks that can otherwise be saved. Inefficient UI.
I hope Frogboy rgds below is easy enuf & will implement most of the following in 1.1...
Main Map UI
1) whatever planet/fleet/starbase/etc is selected, mini map follow it in realtime with the largest zoom level that only shows what is displayed MainMap
2) A much Bigger marker for what is currently selected in main AND MINI map
- at lower zoom level, the marker is obstructed/too small to be seen
3) move those econ sliders like ind. spending, research etc at central bottom of the MainMap
- It will save us from going btw the Fn4 & Fn2 key every other turn, a bit more work for devs but it is worth it (for us, hehe)!
4) Shortcut key & Icon to cycle thru planets/ship/starbase
- Say if I've selected a planet, I press the , or . key to go to next planet as shown in the order indicated by the current Left Panel
5) Do NOT switch to another ship automatically after all movement is used up
- There are many times that I need to do several things in the same area after I move a vessel. Currently, it'd move to another ship suddenly and I've to move back to where it was; very anonying
Minor but would be nice fixes:
a) Show Turn Income next to BC Total

Show current co-ordinate & local Influence in realtime
c) CTRL+A select all vessel in orbit or fleet; add use of SHIFT & CTRL click support there also
d) Switch the BC area & End-turn button, to avoid carelessly ending turn
MiniMap UI
1) MiniMap should NEVER be obstructed (in CivilizationManagement, Colony, TechTading etc screen)
- so I know where is the current colony, ship etc I am dealing with
- At the lower bottom corner, there already are some buttons where an unobstructed minimap reside. Devs might need to shuttle those buttons away from that corner in Colony Management, Colony, TechTading etc screen.
2) Selecting whatever planet/fleet/starbase/etc in the new "non-obstructed MiniMap" should have it reflected in the Civ Management, Colony, TechTading screen
3) Selecting whatever planet/fleet/starbase/etc in MiniMap should have the it reflected at their respective Left Panel (those Fn1, Fn2)
4) Minimap automatically follows whatever planet/fleet/starbase/etc is recently selected in 2) & 3) & MainMap, at zoom level that covers the current mainmap
Left Panel
1) a New left panel that shows ALL planet/fleet/starbase/etc currently displayed in Main map
- a MUCH more meaningful display of what I am currently seeing in the map
- this should be the DEFAULT left panel
2) a New left panel that shows things
I've neglected:
a) ALL planet is able to produce improvement/ships, but does not

ALL non-armed ships (e.g. scout/frieghter/constructors) that is idle
c) ALL armed ships in space that is not having any order
- One thing I do a lot is to look fo idle production/ships, this sure will help a lot
In short, I want all those Mainmap, Minimap, LeftPanel, CivMgnt/Colony/TechTrade screen will try best to describe what I am dealing with, by synchonizing with each other UI element as much as possible.