Besides Brad's list of known issues, I couldn't really find any other list of bugs/suggestions. I figured I might start one and add on to it.
Possible Bugs:
1) While pressing space and click the change of perspective button in planetary invasion mode, it will quit the invasion. (While in windowed mode on 1024x768)
2) Star-base can be set to auto-retreat.
3) regenerated anomaly show up on the map even if it is located somewhere covered by the fog of war.
4) hit point bonus from xinathium hull plating only show up on the planet that it is built
5) Auto-pilot lines is not reflected on the mini map immediately.
6) Starbases aren't supposed to be built 3 parasec within each other. Yet in different sector you can build it side by side, shown below.
A | B
------
C | D
Perhaps this is how the designers intended?
Text fix:
1) Population is displayed in terms of (15.00) b. Yet the food production tell you it can feed 4 million people.
Shouldn't the food production be able to feed 4 billion people?
[edit:]
Avatar Frogboy: That said, food = population cap. 10mt - 10 billion not million. If it's saying million, it's a typo (we decided later on in dev to make populatoins measured in billions).
Suggestions:
1) allow the survey ship to stay in search for anomaly mode (so it can grab new anomalies)
2) an auto-launch option and allow the ship to be launched through right click on GNN reports.
When launching a ship from orbit, allow the player to choose where the ship will appear (might be the difference between life and death in early games)
3) show how developed a mine starbase is
4) Instead of showing the next technology when the previous research is completed, show the technology on the top of the list depending on the classification.
5) Display the population growth right after the population (You can tell whether you need extra farms at a glance)
6) Be able to mark certain technology as 'obsolete' or hidden so that you won't have to deal with it. (Stellar cartography on tiny maps *cough*)
Nit-picks (pretty minor, can ignore this)
1)"This Galactic Achievement doubles the odds that alien civilizations will surrender to you when they decide to surrender."
if they are already DECIDED to surrender...
2) When a race is defeated, there's a "speak to" button.
What I was hoping to see in the game (but wasn't in the game, meh, shouldn't have missed the beta):
1)Race-unique technology/traits
You would think that hive-mind aliens would have different abilities.. then again, I guess that's covered by traits such as loyalty. We just have to get our imagination working.
2) Natural satelite (such as the moon) and rings (saturn's)
those would give bonus to the planet. Then again, this is would probably be like the precursor mines bonus but with a little more flavor to it.
[edit:] saw in another post that ring around a planet gives 10% bonus to research.
3) star revolving around the sun
I was REALLY hoping the the stars would revolve around the sun..... and then the enemy transport would miss my planet by one turn and my ships will be constructed in time to protect it.
It wouldn't make too much sense juding on how parsec works.. but it might have been interesting.
I hope everyone can gather up all the bugs/suggestions in one place.. that way it will be easier on the development team to see the feedbacks and it will be easier for us to browse through the forums.